Choice. This is the gift Peter Molyneux wishes to give gamers. The freedom to explore a world, decide whom to help and whom to destroy. While the original Fable gave gamers a basic viewpoint on good and evil, its sequel promises to more deeply explore morality. It's not about being good or evil -- that's too simple. It's poverty vs. wealth, kindness vs. cruelty, purity vs. corruption, selflessness vs. selfishness. How much are you willing to sacrifice to be good? Or how greedy will you be?
You can even choose to alter cut-scenes. That's right, with the exception of some FMV scenes, you will be able to interrupt cut-scenes with your character's actions. We've seen cut-scenes where you can walk around as people talk, but this is different. You can perform expressions (laugh, fart, smile, flirt, etc.) during cut-scenes as well. And the dialogue and even the events of cut-scenes will sometimes change based on those actions.
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